T^3 Software was formed around 1995 when Terry, Todd, and Travis Cope started
finding ways to create video games. Before T^3 was formed we were all really
into games and were interested in making our own.
Our first taste of being game developers came through an obscure product called
"Game-Maker" by Recreational Software Design. This product was a full game
creation suite which allowed its users to create games similar to those found on
the SNES. While using this software to create some of our first games, we took
on the name T^3 Software. During this phase of our existence each of us would
work on our own games. Terry's games were the most ambitious, being modeled after some
of the more advanced PC games, while Todd and Travis worked on simpler console-style
"Game-Maker" had some severe limitations which eventually led Todd to learn
how to program. We had Borland Turbo C++ and had toyed with it a little but never
made anything beyond some simple text games. Terry ordered the book "PC Game Programming
Explorer" by Dave Roberts which promised to allow us to make the games we really
wanted to make.
Todd studied the book but couldn't actually use what he learned from the book
due to lacking a C compiler. It wasn't until later on when he was doing an interactive
C++ tutorial that he learned that C++ was a superset of C. This was exciting because
now he knew he could actually use the book to begin working on real programs with
Todd and Travis worked together on some of the early DOS games. Timmy Cope developed
a utility for us which, looking back, was quite an impressive piece of software that shows
that he was a very competent programmer. He was never involved in any of the game
development but we used his utility for all of our early DOS games.
As we each started going away to college T^3 Software dissipated. Todd created
a few games under NewCreature Design in his college and post-college years (1999-2005). Travis
would go on to learn programming himself and kept T^3 Software alive by making some
games and other content. Terry worked with Todd on some projects in the early 2000s.
In 2005 Todd began working with Travis on one of his games and soon after the decision
was made that Todd would return to T^3 Software and all of NewCreature Design's products
were transferred to T^3 Software. Grady O'Connell became a member of T^3 Software about
this time as well. Grady had worked with Todd on a game under NewCreature Design.